AoeStats
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Lombardia

507110623Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 47m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,463 9:53 19:45 37:45 ⚔ Archer Rush
43 2,031 10:29 21:12 35:06 ⚔ Scout Rush
40 1,921 10:56 21:16 39:22
35 1,688 10:49 22:08 38:59 ⚔ Scout Rush
26 1,258 9:41 22:18 35:00 ⚔ Scout Rush
25 1,194 11:12 20:14 — ⛏ Fast Castle
22 1,064 9:59 16:18 32:17 ⛏ Fast Castle
20 959 12:19 31:44 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,075 15,740 9,885 4,510 45,210 55,873
20,260 9,463 11,470 2,950 44,143 56,431
13,935 17,668 9,640 1,660 42,903 46,860
13,575 15,460 8,835 1,140 39,010 53,752
15,770 11,820 9,110 2,150 38,850 54,531
19,730 7,581 6,720 3,425 37,456 44,763
14,275 17,880 1,370 1,570 35,095 39,594
12,215 9,465 1,310 200 23,190 34,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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