AoeStats
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African Clearing

510738532Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 33m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1427
+10
🇨🇳 Sicilians · China
1371
+13
🇹🇼 Tupi · Taiwan
1369
+13
🇺🇸 Hindustanis · United States
1340
+13
🇩🇰 Maya · Denmark
1331
-14
🇨🇳 Turks · China
1295
-12
🇬🇷 Georgians · Greece
1292
-12
🇳🇴 Poles · Norway
1272
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,907 11:34 23:30 — ⚔ Scout Rush
33 1,103 12:25 26:41 — ⚔ Archer Rush
29 985 12:31 26:50 — ⚔ M@A into Towers FC
28 949 13:07 19:01 33:43 ⛏ Fast Castle
26 887 13:52 18:22 32:33 ⛏ Fast Castle
24 809 14:13 21:11 — ⚔ Towers FC
24 798 12:40 18:45 — ⛏ Fast Castle
23 762 14:41 18:32 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,180 8,256 5,125 1,020 26,581 27,711
10,965 6,590 2,150 2,275 21,980 25,051
12,115 7,272 2,060 300 21,747 22,022
9,675 7,840 1,930 1,050 20,495 25,242
9,150 6,385 2,460 1,050 19,045 21,570
7,105 6,774 1,600 1,735 17,214 17,311
7,075 4,999 600 2,125 14,799 14,980
4,290 4,031 760 425 9,506 9,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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