AoeStats
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Arena

510051675Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 42m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1382
+13
🇦🇺 Sicilians · Australia
1293
+17
🇦🇺 Inca · Australia
1271
+18
🇨🇦 Cumans · Canada
1251
+19
🇮🇳 Magyars · India
1329
-17
🇮🇳 Slavs · India
1326
-17
🇭🇰 Dravidians · Hong Kong SAR China
1325
-17
🇨🇳 Mapuche · China
1290
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,015 10:02 14:02 32:00 ⛏ Fast Castle
43 1,844 9:05 20:13 24:47 ◆ FC into Fast Imp
37 1,580 10:02 13:37 26:25 ⛏ Fast Castle
34 1,433 11:47 15:39 26:59 ⛏ Fast Castle
31 1,339 10:24 14:10 38:29 ⛏ Fast Castle
28 1,192 11:48 15:29 28:10 ⛏ Fast Castle
25 1,084 11:05 14:39 31:01 ⛏ Fast Castle
22 941 10:38 14:42 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,025 23,395 17,670 1,700 65,790 69,173
34,585 9,250 14,380 6,700 64,915 68,244
22,945 16,340 4,195 5,375 48,855 67,954
21,535 15,705 6,185 1,605 45,030 54,801
18,890 17,300 5,790 1,700 43,680 47,889
20,035 11,865 11,470 100 43,470 58,203
16,070 12,370 7,985 2,900 39,325 41,771
18,200 12,195 6,820 1,700 38,915 62,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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