AoeStats
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Nomad

508443989Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 55m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1410
+15
🇦🇷 Italians · Argentina
1406
+15
🇵🇪 Spanish · Peru
1379
+16
🇹🇼 Wei · Taiwan
1356
+17
🇨🇳 Persians · China
1455
-19
🇨🇳 Vietnamese · China
1449
-18
🇨🇳 Mongols · China
1406
-17
🇨🇳 Spanish · China
1195
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 3,174 15:09 22:27 36:31 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,794 13:33 19:24 37:48 ⛏ Fish Boom FC
28 1,531 14:21 18:24 35:28 ⛏ Fish Boom FC
28 1,564 13:44 19:34 34:54 ⛏ Fish Boom FC into Fire Galleys
26 1,419 14:34 18:13 40:28 ⛏ Fish Boom FC
23 1,276 16:44 21:10 40:02 ⚔ Fish Boom into Archers
21 1,163 12:43 20:07 29:24 ⛏ Fish Boom FC
20 1,080 13:43 22:29 36:48 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,885 39,698 15,805 2,215 86,603 94,697
30,920 13,785 17,975 8,605 71,285 84,208
21,955 23,195 12,310 3,915 61,375 89,855
15,000 26,945 14,965 4,275 61,185 66,861
28,660 11,290 18,125 1,865 59,940 60,846
14,855 13,325 4,825 4,290 37,295 40,949
15,120 12,645 5,255 2,555 35,575 36,277
11,330 11,970 3,560 2,350 29,210 29,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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