AoeStats
← seyfildur

Arabia

503746432Analyzed
1v1 RM · 1mo ago on Sep 2, 2026· 61m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1099
+15
🇹🇷 Ethiopians · Türkiye
1072
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,863 9:58 19:53 41:12 ⚔ Scout Rush
30 1,850 10:10 23:34 38:18 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,260 22,228 18,365 2,375 72,228 78,873
16,850 19,222 10,440 2,480 48,992 52,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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