AoeStats
← seyfildur

Glade

503740464Analyzed
1v1 RM · 1mo ago on Sep 2, 2026· 57m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1084
+16
🇹🇷 Teutons · Türkiye
1092
-20

Win probability

seyfildur's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 10,510 analysed 1v1 players on Glade.
Jonninator B
Feudal Age 11:43 vs 10:40
btm 22%
Castle Age 15:50 vs 19:44
top 15%
Imperial Age 33:17 vs 35:08
top 36%
eAPM 18 vs 30
btm 16%
First military 17:31 vs 13:37
btm 28%
▼ Slow Feudal Age at 11:43 — slower than 78% of analysed players on Glade
▲ Fast Castle Age at 15:50 — faster than 85% of analysed players on Glade
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 35s across the first 15:50
seyfildur A
Feudal Age 10:17 vs 10:40
top 37%
Castle Age 18:01 vs 19:44
top 34%
Imperial Age 31:28 vs 35:08
top 23%
eAPM 28 vs 30
btm 44%
First military 20:33 vs 13:37
btm 14%
▲ Fast Imperial Age at 31:28 — faster than 77% of analysed players on Glade
▼ First military only at 20:33 (Mangonel) — later than 86% of analysed players on Glade
▲ Town centers almost never idle — 1s across the first 18:01
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