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Lombardia

509764247Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1160
+15
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,651 10:18 24:21 — ⚔ Archer Rush
35 1,433 9:54 25:45 39:45 ⚔ Scout Rush
31 1,282 8:53 21:52 37:48 ⚔ Scout Rush
30 1,241 10:22 20:20 38:55 ⛏ Fast Castle
30 1,244 11:49 18:33 —
30 1,247 8:19 21:04 — ⚔ Scout Rush
28 1,148 11:28 15:09 39:52 ⛏ Fast Castle
28 1,169 13:27 19:45 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,485 10,358 8,170 2,235 41,248 47,111
17,525 12,710 3,870 2,480 36,585 42,662
13,920 7,510 6,350 1,580 29,360 38,033
15,540 8,100 3,950 1,595 29,185 32,774
12,640 9,792 2,475 4,025 28,932 29,968
15,090 7,155 5,195 400 27,840 30,959
6,820 7,525 5,550 100 19,995 20,819
10,175 5,637 1,320 1,260 18,392 20,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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