AoeStats
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MegaRandom

508332232Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1298
+9
🇩🇪 Maya · Germany
1255
+11
1244
+11
🇺🇸 Hindustanis · United States
1144
+15
1260
-16
🇦🇷 Italians · Argentina
1148
-12
🇦🇷 Vietnamese · Argentina
1104
-10
🇦🇷 Persians · Argentina
1037
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,210 8:16 12:08 27:40 ⛏ Fast Castle
44 2,160 8:18 13:18 27:57 ⛏ Fast Castle
37 1,814 8:11 13:14 26:40 ⛏ Fast Castle
34 1,686 5:57 17:15 28:40 ⚔ Scout Rush
30 1,460 8:23 15:53 29:58 ⚔ Scout Rush
30 1,492 7:37 13:03 28:38 ⛏ Fast Castle
26 1,293 8:31 12:25 31:12 ⛏ Fast Castle
22 1,069 8:15 14:17 27:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,655 19,578 16,185 4,285 84,703 102,008
39,025 26,529 13,870 3,000 82,424 87,319
25,365 16,909 17,660 2,320 62,254 72,147
22,995 14,230 15,480 1,500 54,205 57,173
15,630 16,275 16,325 2,740 50,970 59,883
24,600 6,902 17,455 1,010 49,967 57,862
9,340 11,126 8,590 3,050 32,106 31,850
11,410 11,868 6,295 1,875 31,448 32,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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