AoeStats
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Black Forest

508331311Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 6m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1208
+12
🇨🇴 Britons · Colombia
1179
+13
🇲🇽 Spanish · Mexico
1099
+16
1099
+16
🇨🇳 Burmese · China
1167
-16
🇺🇸 Hindustanis · United States
1144
-16
🇨🇱 Burgundians · Chile
1102
-14
🇺🇸 Mongols · United States
1017
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 191 — — —
23 157 — — —
23 157 — — —
23 158 — — —
5 34 — — —
1 9 — — —
1 7 — — —
0 0 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 150 0 0 1,550 2,126
950 250 50 0 1,250 1,333
500 278 0 100 878 619
500 0 50 0 550 491
350 75 50 0 475 522
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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