Four Lakes
509776030Analyzed1v1 RM
·
3d ago on Sep 28, 2026·
60m 2s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
sam.salorio's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
sam.salorio
D
Feudal Age
11:38
vs 10:51
btm 28%
Castle Age
20:41
vs 20:09
btm 44%
Imperial Age
48:55
vs 36:23
btm 4%
eAPM
12
vs 32
btm 5%
First military
16:48
vs 12:45
btm 21%
▼
Slow Imperial Age at 48:55 — slower than 96% of analysed players on Four Lakes
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom after the Feudal click (10:04) — usually safest before it
▼
Town centers idle 3:46 of the first 20:41 — keep villagers queued
TERMIT
C
Feudal Age
9:53
vs 10:51
top 20%
Castle Age
29:48
vs 20:09
btm 2%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
12:22
vs 12:45
top 45%
▲
Fast Feudal Age at 9:53 — faster than 80% of analysed players on Four Lakes
▼
Slow Castle Age at 29:48 — slower than 98% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Town centers idle 4:33 of the first 29:48 — keep villagers queued