Four Lakes
507883814Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
45m 5s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
sam.salorio's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
UNCLE
C
Feudal Age
10:50
vs 10:51
top 50%
Castle Age
21:15
vs 20:09
btm 37%
Imperial Age
41:16
vs 36:23
btm 19%
eAPM
18
vs 32
btm 16%
First military
14:20
vs 12:45
btm 36%
▼
Slow Imperial Age at 41:16 — slower than 81% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (28:11) — usually safest before it
▼
Town centers idle 3:50 of the first 21:15 — keep villagers queued
sam.salorio
D
Feudal Age
13:13
vs 10:51
btm 7%
Castle Age
18:37
vs 20:09
top 32%
Imperial Age
44:18
vs 36:23
btm 10%
eAPM
11
vs 32
btm 4%
First military
18:28
vs 12:45
btm 13%
▼
Slow Feudal Age at 13:13 — slower than 93% of analysed players on Four Lakes
▼
Slow Imperial Age at 44:18 — slower than 90% of analysed players on Four Lakes
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 18:28 (Fire Galley) — later than 87% of analysed players on Four Lakes