AoeStats
← sam.salorio

Pilgrims

507877744Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 29m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
798
+16
🇨🇱 Japanese · Chile
789
+16
🇺🇸 Armenians · United States
811
-17
🇺🇸 Berbers · United States
763
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 791 12:06 26:25 — ⚔ Fish Boom into Drush into Towers
19 540 12:49 25:00 — ⚔ Fish Boom into Fire Galleys into Archers
16 468 18:55 26:57 — ⚔ M@A Rush
9 270 14:54 22:03 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,470 7,040 3,560 100 17,170 19,514
4,300 3,640 690 1,275 9,905 10,341
4,495 2,355 910 875 8,635 8,393
3,100 4,210 940 325 8,575 10,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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