AoeStats
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Arena

510313273Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1060
+15
🇹🇼 Britons · Taiwan
994
+18
🇹🇼 Teutons · Taiwan
982
+18
🇨🇳 Khmer · China
955
+19
🇵🇪 Huns · Peru
1064
-18
🇨🇳 Persians · China
1063
-19
🇵🇪 Bohemians · Peru
1018
-17
🇮🇳 Teutons · India
986
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,865 12:13 16:28 31:21 ⛏ Fast Castle
35 1,816 12:45 16:17 20:57 ◆ FC into Fast Imp
32 1,669 11:57 19:15 31:28 ⛏ Fast Castle
29 1,492 11:31 15:50 29:41 ⛏ Fast Castle
27 1,405 10:16 16:44 29:39 ⛏ Fast Castle
24 1,226 9:58 15:10 — ⛏ Fast Castle
21 1,064 10:48 18:07 32:32 ⛏ Fast Castle
16 829 13:23 21:52 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,965 18,975 13,410 4,950 80,300 96,110
29,700 26,450 15,835 3,850 75,835 83,239
30,175 17,460 10,875 3,580 62,090 77,406
28,200 14,315 17,700 1,365 61,580 75,987
18,975 17,310 12,160 1,455 49,900 68,368
15,525 19,800 10,705 2,615 48,645 68,316
18,615 12,310 12,975 790 44,690 45,613
9,545 7,560 4,320 975 22,400 23,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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