AoeStats
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Arabia

508665604Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 17m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Armenians · Peru
1059
+16
🇵🇪 Maya · Peru
1045
+17
🇦🇷 Tatars · Argentina
1018
+18
🇩🇰 Bengalis · Denmark
998
+18
🇹🇼 Lithuanians · Taiwan
1137
-21
🇩🇰 Portuguese · Denmark
1076
-18
🇦🇷 Berbers · Argentina
1031
-16
🇪🇸 Poles · Spain
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 946 12:18 16:31 — ⛏ Fast Castle
51 884 10:18 — — ⚔ Scout Rush
50 865 9:58 — — ⚔ Scout Rush
27 463 10:47 — — ⚔ Archers into Skirms
27 470 12:49 — —
26 444 10:18 — — ⚔ M@A Rush
21 364 11:29 — — ⛏ Fast Castle
10 179 11:32 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,960 2,654 770 0 6,384 6,755
3,095 2,045 550 0 5,690 6,759
3,125 2,081 250 125 5,581 6,589
3,060 2,010 275 0 5,345 5,941
2,895 2,022 150 0 5,067 5,931
2,800 1,800 200 125 4,925 5,946
2,600 2,228 0 50 4,878 6,167
2,550 1,448 200 40 4,238 4,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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