AoeStats
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Nomad

508656382Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 8m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1158
+12
🇨🇳 Byzantines · China
1077
+15
🇨🇳 Aztecs · China
1072
+15
🇨🇳 Mongols · China
1005
+19
🇯🇵 Koreans · Japan
1089
-16
🇵🇪 Lithuanians · Peru
1059
-15
🇲🇽 Japanese · Mexico
1055
-15
🇵🇪 Persians · Peru
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 284 — — — ⛏ Fish Boom
33 280 — — — ⛏ Fish Boom
19 158 — — —
17 146 — — — ⛏ Fish Boom
16 131 — — — ⛏ Fish Boom
11 90 — — —
2 16 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 925 50 100 2,075 1,394
1,200 550 50 0 1,800 1,686
850 725 50 100 1,725 1,002
500 950 50 100 1,600 877
500 874 0 100 1,474 943
200 325 0 0 525 513
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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