AoeStats
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Arena

508652769Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 20m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1162
+13
🇧🇷 Franks · Brazil
1085
+16
🇵🇪 Cumans · Peru
1041
+18
🇵🇪 Huns · Peru
1025
+19
🇨🇳 Poles · China
1127
-18
🇮🇳 Britons · India
1117
-18
🇨🇳 Mapuche · China
1060
-15
🇹🇷 Teutons · Türkiye
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 1,404 10:08 15:07 — ⚔ Champis into Skirms
50 1,042 9:03 — — ⚔ Archer Rush
39 822 11:18 15:38 — ⛏ Fast Castle
39 818 11:02 14:44 — ⛏ Fast Castle
34 702 10:49 — —
27 569 9:19 — —
26 542 10:37 14:54 — ⛏ Fast Castle
25 517 9:25 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,915 4,720 575 100 9,310 10,056
4,475 3,890 470 365 9,200 9,965
4,150 3,455 1,470 0 9,075 9,449
3,540 2,673 950 750 7,913 7,995
3,750 2,409 570 775 7,504 7,649
3,550 2,595 100 750 6,995 7,696
3,745 2,170 485 105 6,505 7,474
3,275 2,285 100 125 5,785 7,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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