AoeStats
← Hitokirivan

Lombardia

508438901Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 16m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Aztecs · Peru
1026
+15
🇵🇪 Huns · Peru
1008
+16
🇹🇼 Magyars · Taiwan
989
+17
🇭🇰 Berbers · Hong Kong SAR China
1086
-19
🇭🇰 Bulgarians · Hong Kong SAR China
982
-15
🇪🇸 Magyars · Spain
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 881 12:38 — —
53 843 10:27 — — ⚔ Scout Rush
42 673 10:52 — — ⛏ Fast Castle
41 655 11:47 — — ⚔ Scout Rush
29 468 11:23 — —
25 394 11:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,040 1,662 50 0 4,752 5,439
3,025 942 250 100 4,317 5,844
2,645 1,400 50 0 4,095 5,576
2,500 1,385 50 0 3,935 5,213
2,310 1,500 50 0 3,860 5,002
2,500 956 0 0 3,456 5,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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