AoeStats
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MegaRandom

509443986Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 63m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1065
+13
🇬🇧 Chinese · United Kingdom
1019
+15
🇮🇹 Persians · Italy
1002
+16
🇹🇷 Turks · Türkiye
1028
-16
🇩🇪 Romans · Germany
1010
-15
🇩🇪 Mongols · Germany
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,163 10:13 21:02 33:50 ⚔ Scouts into Archers
39 2,516 12:08 15:47 36:34 ⛏ Fast Castle
39 2,509 10:39 15:01 30:11 ⛏ Fast Castle
24 1,512 12:01 15:58 31:19 ⚔ FC into Archers
21 1,338 11:54 19:10 25:03 ◆ FC into Fast Imp
15 972 11:36 22:04 35:03 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,120 20,883 41,755 3,350 115,108 126,995
50,245 21,015 34,275 7,150 112,685 131,712
33,155 33,590 22,430 2,255 91,430 109,148
32,995 22,302 17,090 1,625 74,012 85,238
23,865 18,380 19,075 6,000 67,320 76,686
28,590 17,135 14,755 1,400 61,880 62,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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