AoeStats
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MegaRandom

509435944Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 46m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1052
+13
🇬🇧 Chinese · United Kingdom
1004
+15
🇮🇹 Persians · Italy
987
+15
🇨🇿 Slavs · Czechia
996
-15
🇷🇺 Khitans · Russia
976
-14
🇨🇿 Mongols · Czechia
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,232 11:06 21:59 40:27 ⚔ Archer Rush
47 2,183 9:49 19:59 39:03 ⚔ Scouts FC
40 1,848 11:10 21:46 — ⚔ Scout Rush
28 1,325 11:38 19:48 38:38 ⛏ Fast Castle
20 949 12:40 19:01 41:11 ⚔ FC into Skirms
20 949 12:09 20:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,275 12,570 13,040 950 48,835 55,060
12,130 9,692 7,620 950 30,392 33,251
11,230 10,070 5,095 1,200 27,595 32,175
10,750 7,305 3,830 2,800 24,685 26,631
12,570 6,009 3,300 850 22,729 25,851
8,385 8,627 3,740 1,500 22,252 23,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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