AoeStats
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Black Forest

509974175Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 84m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
613
+17
🇨🇦 Teutons · Canada
557
+19
🇬🇧 Franks · United Kingdom
653
-19
🇬🇧 Koreans · United Kingdom
608
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,640 11:59 25:33 42:57 ⛏ Fast Castle
13 1,101 16:24 23:33 35:19 ⛏ Fast Castle
12 988 15:28 23:11 33:23 ⛏ Fast Castle
8 699 16:05 24:12 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,535 37,771 31,865 4,390 123,561 152,683
37,250 48,018 24,655 5,895 115,818 117,802
37,330 31,957 29,675 3,780 102,742 154,623
42,475 20,278 30,290 3,655 96,698 98,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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