AoeStats
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Pilgrims

509958779Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 57m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
710
+14
🇬🇧 Koreans · United Kingdom
603
+18
🇨🇦 Chinese · Canada
587
+19
🇩🇪 Vikings · Germany
711
-19
🇹🇷 Portuguese · Türkiye
665
-17
🇵🇱 Poles · Poland
608
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,823 13:48 23:44 50:22 ⛏ Fish Boom FC
23 1,294 11:59 19:16 42:44 ⚔ Fish Boom into M@A FC
21 1,209 10:57 19:51 39:57 ⚔ Fish Boom into Fire Galleys into Galleys FC into Archers
16 940 17:09 24:35 41:05 ⛏ Fish Boom into Fire Galleys FC
16 919 14:01 21:35 38:22 ⛏ Fish Boom into Fire Galleys FC
14 831 13:15 18:49 32:11 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,230 28,145 18,250 5,310 66,935 72,365
20,125 20,217 9,085 3,650 53,077 56,824
14,390 22,634 10,875 2,895 50,794 57,681
12,985 24,405 8,690 2,250 48,330 51,364
15,750 13,570 10,510 2,250 42,080 51,738
9,770 12,180 6,625 1,600 30,175 38,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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