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Lombardia

509950577Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 57m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
669
+12
🇫🇷 Khmer · France
659
+13
🇬🇧 Vietnamese · United Kingdom
616
-13
🇨🇱 Japanese · Chile
567
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,241 11:46 15:07 39:51 ⛏ Fast Castle
20 1,143 14:17 26:03 48:55 ⛏ Fast Castle
12 671 12:58 22:46 —
9 547 11:53 24:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,265 17,994 13,070 4,400 53,729 77,651
16,285 14,340 9,795 2,780 43,200 55,647
8,290 8,840 3,455 4,775 25,360 27,238
7,865 5,860 1,885 1,400 17,010 18,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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