AoeStats
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Oasis

509943358Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
701
+9
🇬🇧 Vietnamese · United Kingdom
604
+12
🇨🇱 Japanese · Chile
579
-12
🇺🇸 Khitans · United States
472
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 860 11:46 25:34 39:32 ⚔ Towers FC
12 598 11:36 31:31 — ⚔ Archers into Skirms
12 561 15:27 25:05 — ⚔ M@A into Skirms
4 188 9:50 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,175 9,870 6,485 2,460 32,990 38,941
8,115 8,270 2,190 1,205 19,780 19,893
3,275 6,196 3,500 2,345 15,316 15,647
2,380 1,500 355 375 4,610 4,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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