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Black Forest

507200595Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 53m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
878
+8
🇺🇸 Burgundians · United States
831
+10
🇨🇳 Britons · China
762
+13
🇨🇦 Mongols · Canada
720
-11
🇨🇦 Spanish · Canada
709
-11
🇨🇦 Franks · Canada
643
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,386 12:18 23:05 43:35
36 1,945 12:34 24:13 50:28 ⚔ Scouts into Skirms
28 1,505 13:11 23:54 37:50 ⛏ Fish Boom FC
15 803 12:59 25:31 37:22 ⚔ Archer Rush
13 675 13:03 22:06 36:30 ⛏ Fast Castle
12 650 11:12 21:46 39:16

Resources

Player Food Wood Gold Stone Spent Collected
24,685 23,809 15,390 2,090 65,974 85,148
20,145 18,992 11,925 4,310 55,372 79,574
20,575 18,255 12,985 1,700 53,515 57,750
17,050 18,820 5,955 200 42,025 66,494
15,115 8,662 7,345 4,100 35,222 45,247
12,145 9,553 3,320 2,900 27,918 39,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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