AoeStats
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Yucatan

511050988Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 116m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Jurchens · Vietnam
754
+19
🇻🇳 Wu · Vietnam
744
+19
🇰🇷 Lithuanians · South Korea
642
+24
🇦🇹 Persians · Austria
868
-23
🇩🇪 Lithuanians · Germany
801
-20
🇩🇪 Bohemians · Germany
786
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 5,030 11:02 22:26 43:29 ⚔ Scout Rush
40 4,682 14:31 22:12 40:51
39 4,537 14:27 22:29 54:52
20 2,328 10:29 18:40 41:56 ⛏ Fast Castle
14 1,685 12:19 22:10 38:28 ⛏ Fast Castle
12 1,356 10:22 19:01 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,510 72,415 26,590 9,335 189,850 214,149
72,900 47,927 43,985 5,260 170,072 204,434
60,560 38,005 46,890 8,050 153,505 166,200
50,240 35,260 33,170 3,840 122,510 136,646
46,065 43,023 24,225 7,200 120,513 150,857
45,595 18,140 33,915 4,515 102,165 108,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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