AoeStats
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MegaRandom

510682735Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 32m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
1122
+14
🇺🇸 Huns · United States
1098
+16
🇺🇸 Hindustanis · United States
1199
-19
🇺🇸 Mongols · United States
975
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,487 9:41 15:22 — ⚔ Scouts FC
33 1,050 9:05 20:45 —
33 1,069 8:54 18:03 — ⚔ Archer Rush
32 1,028 9:40 13:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,010 6,650 2,910 850 19,420 21,525
6,545 7,282 4,075 850 18,752 20,461
10,045 5,868 2,175 200 18,288 20,651
7,780 5,899 1,640 1,500 16,819 18,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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