AoeStats
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MegaRandom

510350574Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 45m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1260
+16
🇩🇪 Koreans · Germany
1260
+16
🇹🇷 Malians · Türkiye
1271
-16
1259
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,561 12:34 21:08 — ⚔ Fish Boom into Fire Galleys FC into Archers
33 1,512 10:34 20:18 33:14 ⛏ Fish Boom into Galleys FC
30 1,366 10:17 19:25 38:30 ⛏ Fish Boom into Galleys into Fire Galleys FC
23 1,036 12:01 24:16 38:11 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,550 25,739 8,205 2,250 46,744 57,659
19,940 10,858 10,130 855 41,783 46,860
11,850 19,530 7,185 1,850 40,415 47,111
10,150 13,350 8,180 1,790 33,470 39,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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