AoeStats
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Arena

509418976Analyzed
1v1 RM · 7d ago on Sep 26, 2026· 37m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Burgundians · Hungary
849
+14
🇮🇳 Japanese · India
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,368 10:30 18:20 — ⛏ Fast Castle
23 867 11:11 15:11 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,955 11,950 5,915 1,050 36,870 43,712
11,995 10,525 4,280 850 27,650 30,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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