AoeStats
← Raymckein

Oasis

509103327Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 54m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
797
+15
795
+15
🇪🇸 Mongols · Spain
832
-18
🇪🇸 Inca · Spain
708
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,049 10:03 17:18 32:48 ⚔ Scout Rush
29 1,569 15:37 28:30 39:45 ⚔ Skirmisher Rush
29 1,577 12:11 17:56 36:29 ⛏ Fast Castle
24 1,311 11:42 16:53 36:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,280 29,146 24,810 3,555 85,791 96,500
33,510 21,440 17,435 2,755 75,140 85,068
20,445 18,515 9,775 3,070 51,805 55,453
18,380 15,789 6,840 1,735 42,744 50,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.