AoeStats
← Raymckein

Black Forest

508232465Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 44m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
781
+16
🇸🇪 Italians · Sweden
743
+17
🇦🇷 Maya · Argentina
721
+18
🇪🇸 Bohemians · Spain
800
-18
🇪🇸 Khmer · Spain
787
-18
🇪🇸 Inca · Spain
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,381 13:44 18:14 27:08 ⛏ Fast Castle
19 835 12:33 16:56 — ⛏ Fast Castle
19 843 13:58 21:55 33:12 ⚔ Skirmisher Rush
14 610 15:01 19:03 34:31 ⛏ Fast Castle
12 545 12:53 23:43 36:57 ⛏ Fast Castle
12 558 13:12 20:36 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,710 20,333 9,610 1,235 46,888 54,154
11,200 10,330 7,075 2,690 31,295 42,850
12,385 9,947 5,565 2,750 30,647 34,449
10,485 8,764 6,235 1,625 27,109 32,460
7,750 8,105 3,925 1,805 21,585 26,220
4,900 7,381 3,695 1,590 17,566 21,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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