AoeStats
← Raymckein

Arena

508225615Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 58m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
770
+17
🇪🇸 Burgundians · Spain
763
+18
🇪🇸 Inca · Spain
702
+21
🇵🇪 Turks · Peru
809
-19
🇹🇷 Bohemians · Türkiye
800
-19
🇺🇸 Spanish · United States
793
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,632 10:14 17:59 43:18 ⚔ Skirmisher Rush
30 1,765 11:32 21:08 38:11 ⛏ Fast Castle
22 1,267 13:03 42:06 48:50 ⚔ Archer Rush
21 1,224 10:06 20:29 27:45 ⛏ Fast Castle
18 1,061 10:32 17:56 32:57 ⛏ Fast Castle
13 743 12:39 17:05 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,115 27,610 28,020 1,735 100,480 107,021
17,815 30,725 16,465 2,150 67,155 84,075
25,955 10,580 6,260 2,050 44,845 51,791
18,320 8,590 7,130 1,900 35,940 36,333
11,800 12,840 6,385 3,020 34,045 44,294
13,930 13,095 3,475 1,160 31,660 37,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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