AoeStats
← AiM | CanvaL

Nomad

510541258Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 5m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1192
+14
🇨🇱 Vietnamese · Chile
1191
+14
🇨🇳 Italians · China
1172
+15
🇨🇳 Dravidians · China
1141
+16
🇨🇳 Persians · China
1213
-17
🇭🇰 Burgundians · Hong Kong SAR China
1197
-16
🇦🇺 Turks · Australia
1113
-13
🇨🇳 Franks · China
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 298 — — —
50 267 — — —
48 257 — — — ⛏ Fish Boom
42 220 — — —
33 175 — — —
32 172 — — — ⛏ Fish Boom
25 134 — — —
5 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 925 50 100 1,625 832
400 925 0 100 1,425 712
400 675 50 100 1,225 469
250 625 0 100 975 437
350 375 50 100 875 159
300 425 0 100 825 153
250 325 50 100 725 168
350 50 0 0 400 248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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