AoeStats
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Arena

510082570Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 52m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
1237
+16
🇫🇷 Gurjaras · France
1224
+16
🇧🇪 Khmer · Belgium
1223
+16
🇳🇴 Persians · Norway
1204
+17
🇨🇳 Hindustanis · China
1308
-19
🇨🇱 Mongols · Chile
1225
-16
🇬🇧 Lithuanians · United Kingdom
1213
-16
🇰🇷 Poles · South Korea
1172
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,295 10:54 15:37 36:55 ⚔ FC into Scouts
43 2,250 10:06 14:19 28:37 ⛏ Fast Castle
43 2,250 10:20 14:14 28:53 ⛏ Fast Castle
40 2,089 10:10 14:02 25:22 ⛏ Fast Castle
39 2,042 9:01 12:53 — ⛏ Fast Castle
35 1,845 11:21 15:09 31:07 ⛏ Fast Castle
31 1,615 11:09 14:33 27:58 ⛏ Fast Castle
30 1,566 10:53 14:44 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,530 20,955 21,700 7,620 104,805 112,380
52,025 15,950 18,360 4,200 90,535 96,360
33,220 26,860 13,910 5,580 79,570 84,425
35,825 17,805 14,320 2,900 70,850 82,930
31,295 14,300 21,405 2,150 69,150 84,827
21,705 15,451 13,090 2,905 53,151 60,285
18,165 13,915 8,160 3,370 43,610 45,398
11,910 6,930 4,230 750 23,820 25,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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