AoeStats
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Arena

510076360Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vikings · Hong Kong SAR China
1314
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🇭🇰 Britons · Hong Kong SAR China
1286
+14
🇺🇸 Gurjaras · United States
1164
+19
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1153
+20
🇹🇷 Celts · Türkiye
1295
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🇨🇱 Vietnamese · Chile
1242
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🇦🇺 Muisca · Australia
1217
-16
🇨🇦 Persians · Canada
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,731 10:41 15:18 35:55 ⚔ FC into Scouts
53 2,479 10:52 14:39 32:30 ⛏ Fast Castle
47 2,198 9:47 13:48 30:37 ⛏ Fast Castle
45 2,124 10:19 14:46 33:51 ⛏ Fast Castle
38 1,802 10:14 15:31 35:45 ⛏ Fast Castle
24 1,136 10:30 14:05 27:32 ⛏ Fast Castle
23 1,062 10:15 14:28 28:34 ⛏ Fast Castle
23 1,092 10:19 14:20 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,940 17,470 14,965 1,550 63,925 68,528
27,920 10,730 17,570 4,250 60,470 71,842
28,360 16,545 11,095 2,250 58,250 63,922
19,650 19,920 9,055 4,100 52,725 62,313
17,100 18,615 12,620 1,590 49,925 52,403
12,845 16,991 12,320 2,280 44,436 45,064
12,155 13,085 8,920 1,650 35,810 42,671
13,190 13,205 3,850 860 31,105 35,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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