AoeStats
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Golden Pit

509099341Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 43m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1512
+18
🇺🇦 Franks · Ukraine
1561
-18
Player eAPM Actions Feudal Castle Imperial Opening
74 3,189 8:46 22:00 39:17 ⚔ Scouts into Archers
32 1,394 11:33 25:25 41:52 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,835 13,920 11,025 1,610 42,390 43,431
9,985 10,989 2,520 1,405 24,899 28,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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