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Nomad

505670107Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 59m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1194
+14
🇨🇱 Italians · Chile
1192
+14
🇹🇼 Vietnamese · Taiwan
1188
+14
🇨🇳 Slavs · China
1124
+18
🇫🇷 Vikings · France
1172
-16
🇪🇨 Portuguese · Ecuador
1153
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🇩🇪 Dravidians · Germany
1144
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🇨🇭 Berbers · Switzerland
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,976 13:34 18:06 34:06 ⛏ Fish Boom FC
43 2,525 13:46 22:30 — ⛏ Fish Boom FC
43 2,570 12:23 23:30 47:05 ⚔ Archer Rush
30 1,756 13:22 25:29 30:49 ⚔ Fish Boom into M@A
27 1,607 14:59 18:31 41:24 ⛏ Fish Boom FC
26 1,553 13:58 20:24 37:31 ⚔ Fish Boom into Archers
25 1,478 14:15 19:50 55:21 ⛏ Fish Boom FC
24 1,419 14:29 18:49 39:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,445 39,006 25,685 6,890 92,026 100,694
33,105 23,834 17,770 6,865 81,574 83,441
35,025 14,105 11,265 7,025 67,420 75,599
26,385 25,737 11,190 2,905 66,217 73,037
24,075 19,322 15,240 5,295 63,932 86,047
16,495 18,671 6,165 1,075 42,406 46,012
7,375 19,912 8,110 6,400 41,797 45,070
15,325 13,141 6,220 3,140 37,826 38,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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