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Nomad

510080199Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 30m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1309
+13
🇹🇭 Vietnamese · Thailand
1303
+13
🇪🇸 Italians · Spain
1238
+15
🇬🇷 Hindustanis · Greece
1215
+16
🇨🇳 Italians · China
1256
-15
🇨🇳 Byzantines · China
1245
-15
🇹🇼 Hindustanis · Taiwan
1219
-14
🇭🇰 Huns · Hong Kong SAR China
1201
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,537 14:49 — — ⚔ Fish Boom into Towers into Scouts
49 1,503 14:05 21:59 30:04 ⛏ Fish Boom FC
44 1,363 15:08 19:06 — ⛏ Fish Boom FC
41 1,265 15:08 19:45 — ⚔ Fish Boom FC into Skirms
28 868 15:00 18:55 — ⛏ Fish Boom FC
28 879 14:52 19:14 — ⛏ Fast Castle
27 825 13:33 21:46 — ⛏ Fish Boom FC
22 677 13:43 18:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,950 7,804 2,285 1,000 19,039 19,953
7,390 6,718 1,750 2,320 18,178 19,210
7,180 6,970 805 1,800 16,755 18,233
5,725 7,134 935 300 14,094 16,265
5,205 7,028 1,090 705 14,028 13,893
5,750 4,085 1,150 405 11,390 12,639
5,095 4,641 50 465 10,251 9,784
4,210 4,027 435 1,500 10,172 11,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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