AoeStats
← Arman Tsarukyan

Arena

508585872Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 28m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
822
+10
🇨🇱 Romans · Chile
787
+11
🇨🇱 Cumans · Chile
777
+12
🇨🇱 Romans · Chile
748
-14
🇺🇸 Huns · United States
652
-10
🇵🇷 Koreans · Puerto Rico
638
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,133 9:31 20:35 — ⛏ Fast Castle
31 880 10:16 19:45 — ⛏ Fast Castle
16 458 12:20 22:18 — ⛏ Fast Castle
11 298 12:21 23:48 — ⛏ Fast Castle
10 268 12:51 20:40 — ⛏ Fast Castle
9 258 13:00 21:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,410 5,110 1,795 100 14,415 16,898
7,025 5,450 1,540 105 14,120 18,340
5,975 5,830 1,580 100 13,485 13,976
5,800 4,395 650 480 11,325 14,961
5,895 4,605 410 300 11,210 12,804
4,935 3,725 650 1,405 10,715 12,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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