AoeStats
← Arman Tsarukyan

Arabia

507871270Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 34m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
832
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827
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🇨🇱 Goths · Chile
838
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🇨🇱 Cumans · Chile
791
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,152 11:21 25:34 — ⚔ Scout Rush
28 966 11:52 17:02 — ⛏ Fast Castle
16 552 13:37 24:58 — ⛏ Fast Castle
12 402 12:02 18:12 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,580 6,685 3,065 200 18,530 21,896
6,980 5,450 1,090 2,035 15,555 18,425
5,135 4,008 1,165 1,575 11,883 14,140
5,900 4,182 875 100 11,057 11,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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