AoeStats
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Arena

507916782Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 36m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
876
+15
🇲🇽 Maya · Mexico
855
+16
🇲🇽 Inca · Mexico
851
+16
🇭🇺 Dravidians · Hungary
898
-17
🇩🇪 Persians · Germany
842
-15
🇷🇺 Byzantines · Russia
832
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 998 10:59 15:30 33:07 ⛏ Fast Castle
25 898 11:45 17:06 35:55 ⚔ FC into Scouts
20 734 13:07 17:50 34:12 ⛏ Fast Castle
15 539 11:12 17:23 31:20 ⛏ Fast Castle
10 368 12:58 18:42 35:49 ⛏ Fast Castle
10 372 8:57 18:19 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,395 9,765 4,120 3,000 32,280 36,346
10,995 8,930 2,875 1,800 24,600 26,840
10,650 8,840 3,330 200 23,020 32,893
10,080 7,195 3,415 1,705 22,395 26,913
8,290 6,460 4,715 300 19,765 23,546
5,245 3,875 1,690 850 11,660 13,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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