AoeStats
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Arena

507909988Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 81m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
879
+16
🇵🇱 Huns · Poland
867
+16
🇮🇹 Teutons · Italy
854
+17
🇲🇽 Aztecs · Mexico
893
-17
🇲🇽 Maya · Mexico
871
-16
🇲🇽 Inca · Mexico
867
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,360 12:02 16:15 31:56 ⛏ Fast Castle
29 2,393 12:20 17:16 32:31 ⛏ Fast Castle
21 1,725 9:43 23:23 36:17 ⚔ Archer Rush
17 1,346 12:01 17:58 70:17 ⛏ Fast Castle
15 1,239 10:23 26:07 40:34 ⚔ Scout Rush
9 701 9:46 19:13 39:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,955 24,145 23,715 5,185 109,000 133,503
46,325 23,875 15,075 4,600 89,875 98,720
41,430 18,765 20,330 3,510 84,035 95,145
19,675 21,750 10,155 3,760 55,340 69,139
16,420 20,200 14,150 2,035 52,805 57,876
12,855 9,733 7,910 2,200 32,698 33,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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