AoeStats
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Nomad

507905995Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 45m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
926
+15
🇲🇽 Wu · Mexico
890
+16
🇭🇺 Britons · Hungary
884
+16
🇲🇽 Aztecs · Mexico
910
-17
🇲🇽 Maya · Mexico
886
-15
🇲🇽 Huns · Mexico
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,151 13:51 19:31 — ⛏ Fish Boom FC
23 1,038 16:42 24:30 — ⛏ Fish Boom
21 965 14:30 20:11 31:05 ⛏ Fish Boom FC
20 927 17:25 31:15 — ⚔ Fish Boom into M@A into Fire Galleys
16 720 14:45 32:43 — ⚔ Fish Boom into Scouts into Towers
13 594 15:50 23:06 37:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,720 11,000 11,720 1,900 43,340 50,771
9,700 15,560 6,265 2,900 34,425 34,825
12,805 11,640 5,160 1,250 30,855 36,991
10,050 11,822 3,210 3,445 28,527 32,985
7,230 8,590 2,415 1,825 20,060 22,162
6,760 6,825 2,720 2,575 18,880 19,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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