AoeStats
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Black Forest

507900347Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 58m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
897
+13
🇲🇽 Maya · Mexico
873
+13
🇲🇽 Inca · Mexico
868
+14
🇺🇸 Goths · United States
846
-14
🇨🇴 Cumans · Colombia
821
-13
🇺🇸 Jurchens · United States
807
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,328 11:20 23:08 34:19 ⛏ Fish Boom FC
22 1,323 13:32 20:10 33:58 ⛏ Fast Castle
17 1,001 13:01 28:57 44:37 ⛏ Fish Boom
16 913 11:48 21:07 38:19 ⛏ Fast Castle
16 963 17:34 29:06 54:59 ⚔ Archers into Scouts
14 803 13:26 23:23 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,005 13,140 23,175 1,500 92,820 114,538
41,005 26,959 18,155 4,300 90,419 106,480
36,100 25,913 18,545 3,350 83,908 93,231
19,490 21,060 14,450 4,400 59,400 75,812
21,040 15,453 12,500 2,985 51,978 63,559
15,645 10,814 11,620 2,615 40,694 51,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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