AoeStats
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Arabia

507895062Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 51m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
884
+13
🇲🇽 Maya · Mexico
859
+14
🇲🇽 Inca · Mexico
854
+14
🇨🇳 Lithuanians · China
873
-15
🇵🇪 Khmer · Peru
812
-14
🇦🇷 Persians · Argentina
764
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,517 11:27 16:22 46:02 ⛏ Fast Castle
24 1,208 13:05 21:44 40:34 ⚔ Skirmisher Rush
22 1,140 10:25 20:25 45:22 ⛏ Fast Castle
21 1,104 14:46 20:00 41:43 ⚔ FC into Scouts
19 996 10:42 15:59 38:13 ⛏ Fast Castle
13 687 12:07 17:29 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,670 11,015 7,165 3,550 42,400 49,177
16,395 12,140 8,875 1,975 39,385 41,307
13,030 15,850 5,815 2,475 37,170 44,276
15,200 8,537 10,370 2,300 36,407 40,749
13,680 8,683 6,715 950 30,028 36,285
12,475 9,564 5,410 2,170 29,619 39,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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