AoeStats
← OfFspRlNg

Arena

511048122Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1353
+13
🇹🇼 Persians · Taiwan
1348
+13
🇺🇸 Wei · United States
1341
+13
🇲🇾 Celts · Malaysia
1294
+15
🇭🇰 Italians · Hong Kong SAR China
1491
-22
🇭🇰 Hindustanis · Hong Kong SAR China
1299
-14
🇲🇴 Malians · Macao SAR China
1201
-10
🇲🇴 Britons · Macao SAR China
1135
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,423 10:53 14:11 35:58 ⛏ Fast Castle
48 2,342 10:17 14:08 34:48 ⚔ FC into Scouts
41 1,997 11:13 15:26 30:45 ⛏ Fast Castle
32 1,582 10:07 13:41 30:31 ⛏ Fast Castle
31 1,510 11:09 15:56 30:38 ⛏ Fast Castle
29 1,410 10:48 14:29 27:31 ⛏ Fast Castle
25 1,240 10:49 14:56 27:50 ⛏ Fast Castle
23 1,126 10:13 14:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,250 23,450 15,860 2,800 74,360 77,381
20,975 25,180 15,795 1,630 63,580 87,698
23,395 19,615 12,420 1,350 56,780 61,470
21,500 16,680 13,075 1,655 52,910 55,605
20,385 12,230 12,905 2,725 48,245 56,293
19,120 11,312 7,195 1,700 39,327 48,095
8,845 5,959 11,120 340 26,264 29,748
9,040 8,020 2,385 1,675 21,120 22,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.