AoeStats
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Black Forest

503953205Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1423
+20
🇺🇸 Khmer · United States
1312
+18
🇺🇸 Gurjaras · United States
1383
-17
🇨🇴 Japanese · Colombia
1325
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,318 12:18 15:54 30:14 ⛏ Fast Castle
34 1,240 11:49 17:56 34:23 ⚔ Drush FC
33 1,193 14:33 18:30 — ⛏ Fish Boom FC
32 1,147 13:18 17:48 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,750 9,585 2,965 1,785 27,085 29,837
9,055 10,657 5,025 980 25,717 28,367
9,400 9,237 2,530 1,880 23,047 24,763
7,505 6,205 2,330 2,485 18,525 20,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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