AoeStats
← Gamer of the south

Lombardia

508845778Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 14m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
839
+13
🇦🇷 Ethiopians · Argentina
836
+13
🇿🇦 Persians · South Africa
782
-13
🇿🇦 Turks · South Africa
762
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 379 9:48 — —
19 273 10:49 — — ⚔ Archer Rush
18 260 11:37 — —
17 244 12:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,570 1,436 270 30 4,306 4,248
2,270 1,334 175 0 3,779 3,847
2,350 1,350 50 0 3,750 4,337
1,900 1,465 0 0 3,365 4,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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