AoeStats
← Gamer of the south

Nomad

506112775Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 68m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
947
+8
🇮🇹 Japanese · Italy
852
+12
🇿🇦 Slavs · South Africa
772
-10
🇿🇦 Huns · South Africa
757
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,981 14:59 27:03 39:05 ⚔ Fish Boom into M@A
28 1,950 14:17 23:49 37:25 ⛏ Fish Boom FC
19 1,270 14:02 28:02 60:08 ⚔ Fish Boom into Archers
14 945 21:30 36:09 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
21,005 17,070 9,580 4,300 51,955 63,549
17,095 10,524 8,650 3,975 40,244 49,151
13,455 8,687 5,135 2,900 30,177 33,604
10,770 7,685 3,325 1,975 23,755 25,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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