AoeStats
← Gamer of the south

Arena

506106012Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 55m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Turks · South Africa
763
+9
🇿🇦 Bulgarians · South Africa
748
+9
🇹🇼 Italians · Taiwan
630
-10
548
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 1,642 11:08 16:51 37:52 ⛏ Fast Castle
24 1,320 11:48 26:23 50:31 ⚔ Drush
22 1,214 10:42 22:12 36:06 ⚔ Archer Rush
19 1,068 13:26 25:14 41:48

Resources

Player Food Wood Gold Stone Spent Collected
16,875 11,770 14,440 2,700 45,785 51,712
18,095 12,035 8,035 2,600 40,765 44,114
12,735 17,876 6,460 1,600 38,671 50,150
13,110 8,250 7,310 1,525 30,195 31,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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