AoeStats
← Gamer of the south

Black Forest

506091076Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 39m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
792
+15
🇫🇷 Goths · France
717
+18
🇨🇳 Goths · China
697
+19
🇩🇪 Tatars · Germany
771
-18
🇿🇦 Byzantines · South Africa
764
-17
🇿🇦 Britons · South Africa
748
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,563 13:21 25:58 —
25 992 13:16 20:19 — ⚔ Archer Rush
24 930 12:28 27:07 —
23 899 11:12 21:51 36:32 ⛏ Fast Castle
18 704 12:19 23:45 — ⛏ Fast Castle
14 551 14:03 23:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,320 9,600 7,490 2,850 35,260 40,005
9,480 9,384 2,285 1,605 22,754 28,340
11,145 7,591 2,785 750 22,271 24,142
9,970 8,388 2,645 850 21,853 29,109
9,180 7,306 2,685 1,615 20,786 27,842
4,600 4,339 420 475 9,834 11,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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